Details
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Bug
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Resolution: Fixed
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Major
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1.6.100
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None
Description
<div><p>BASS Player creates pinned objects via GCHandle, so that the SyncProc, used by the BASS audio engine have access to the underlying Musicstream object.</p>
<p>A similar issue exists in ffdshow post-processing.</p>
<p>The handles are not released and this can cause memory issues, if many songs are being played without restarting MP.</p>
<p>Reported by morpheus_xx here: <a href="http://forum.team-mediaportal.com/threads/mp1-leaking-gchandles.125268/#post-1072329">http://forum.team-mediaportal.com/threads/mp1-leaking-gchandles.125268/#post-1072329</a></p>
<p> </p>
</div>
<p>A similar issue exists in ffdshow post-processing.</p>
<p>The handles are not released and this can cause memory issues, if many songs are being played without restarting MP.</p>
<p>Reported by morpheus_xx here: <a href="http://forum.team-mediaportal.com/threads/mp1-leaking-gchandles.125268/#post-1072329">http://forum.team-mediaportal.com/threads/mp1-leaking-gchandles.125268/#post-1072329</a></p>
<p> </p>
</div>
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