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  1. MediaPortal 1
  2. MP1-2393

GUIFadeLabel.cs does not render faded out long test consistently

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Details

    • Icon: Bug Bug
    • Resolution: Fixed
    • Icon: Critical Critical
    • 1.3.0 RC
    • 1.3.0 Beta
    • Skin Engine
    • None
    • Operating System: Windows 7
      Platform: Intel

    Description

      GUIFadeLabel.cs does use a wrong width for the renderable area on the first rendered frame before the scroll delay is over. Users can see a visibile glitch when a button is not selected after the set delay. The text at the end fades out more.

      Reason: When the control's width for scrolling is set, it is missing a +5, which is a magical number used throughout the SkinEngine for label width.

      These magical numbers cause additional glitches like faded text rendered a few pixels outside a button. But as skins relay largely on these hardcoded values removing them (which we should) is a larger undertaking.

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            Scythe42 Scythe42 (Inactive)
            Scythe42 Scythe42 (Inactive)
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              Created:
              Updated:
              Resolved: